---
title: "CODM character stops taking damage after few minutes (TAC + Smart Tool) — known anomaly"
canonical_url: https://emudesk.com/issues/codm-damage-stops-after-few-minutes-tac-bug
content_locale: en
source_locale: en
entity_type: issue
index_status: index
published_at: 2026-08-31T18:22:23.000Z
updated_at: 2026-09-01T00:45:02.127Z
freshness_status: fresh
---

# CODM character stops taking damage after few minutes (TAC + Smart Tool) — known anomaly

You launch CODM via the Smart Tool, queue into a match, play normally for a few minutes — and suddenly you stop receiving damage from enemies. Bullets visibly hit your character, kill cam shows enemy shots connecting, but your HP doesn't drop. Reported framing:

"I started playing CODM through GameLoopHUB because CODM simply won't launch through the regular GameLoop. After playing CODM through GameLoopHUB for a few minutes, the damage my character takes stops. What should I do about this?" — GlobalisTik

This is a confirmed anomaly with two possible interpretations:


  TAC physics / state desync bug — the emulator's networked state desyncs from CODM's server after the AMD time-drift kicks in, causing damage events to register on the server but not in the local client. (Same root cause as the AMD bullet-registration drift, but inverse — you don't take damage instead of not dealing it.)
  Anti-cheat detection trigger — Tencent's anti-cheat may be deliberately ignoring damage to flag your account as cheating, creating a fake "invincibility" before issuing a ban.


Both interpretations have the same fix sequence — and one of them (interpretation 2) makes this a genuine ban-risk situation requiring immediate action.