CODM throwables (grenade Q) keep firing without keypress — keybind overlap fix
While playing CODM in TAC, throwables (grenades / smokes / flashes — usually bound to Q) keep appearing in the throw arc without the user pressing the key. The grenade is wasted on every match, sometimes mid-firefight, costing the round. Reported framing:
"the throwables on mp it seems bugging like even if i dont press q its still showing up"
Symptoms:
- Q-bound throwable keeps activating randomly during movement.
- The throw arc preview appears even when no key is pressed.
- Worse at non-1920×1080 resolutions (1440p, 4K, ultrawide).
- Doesn't happen at default resolution.
Solutions
Solution 1
Move the Ctrl keybind to a different location on the keymap. Per ӃryptønPsychø's fix: at higher or non-16:9 resolutions, the Ctrl keybind's touch zone can overlap the Q (throwables) button's touch zone. Even though Q hasn't been pressed, mouse movement near the Ctrl region triggers a touch input on Q because the zones share screen pixels.
- Open TAC's in-emulator keymap editor (not the Smart Tool — the in-emu editor).
- Find the Ctrl keybind position.
- Drag it to a different on-screen location (right side of the screen, away from any throwable button).
- Save the keymap.
- Restart the match — the throwable should no longer auto-fire.
Solution 2
Or set emulator resolution to 1920×1080. The keymap touch zones are calibrated for 16:9 1080p. At 1440p, 4K, or ultrawide ratios, button positions get re-mapped to the new resolution and overlaps appear. If you don't need higher resolution for visual quality, dropping to 1080p eliminates the overlap entirely.
Solution 3
Download the latest community keymap from #en-support-cod-mobile. ӃryptønPsychø continually updates posted keymaps to fix overlap regressions when CODM updates change menu positions. Always grab the latest one rather than reusing an old one — outdated keymaps are the most common source of "but it worked yesterday" frustration.
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