Smart Tool keymap import 'failed' on first attempt — Restore DB sequence

When importing a keymap file (.txt) via the Smart Tool, the operation fails with a generic "failed" message. Reimporting the same file produces the same error. This blocks the user from playing because TAC's stock keymap doesn't match Smart Tool's customised layouts.

  • "It did import failed for me / it keeps failing import" — caesarsalad.
  • "Failed diyor" — hawkjrdossantos (TR).
  • Reinstalling the emulator doesn't help.
  • Re-downloading the keymap file from a fresh source doesn't help.

Root cause: TAC's keymap database has a corrupted state from a previous failed launch or a partial Apply that left lock files behind. The next Apply Keymap operation runs but TAC's DB rejects the new entries.

Last updated 1 week ago0 users reported this issue1
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Solutions

solution #537

Run "Restore DB" before applying the keymap. Per leonmaxitv1's canonical fix sequence:

  1. Open the Smart Tool.
  2. Click Restore DB (this resets TAC's keymap database to the bundled defaults).
  3. Wait for the success log line: "Settings have been replaced with the bundled defaults."
  4. Click Apply FPS.
  5. Click Apply Keymap again — it should now succeed.

The Restore DB operation clears the corrupted DB row that was rejecting the import. After restore, the apply path runs cleanly.

solution #538

Make sure the keymap file matches the game mode. TAC's keymap files are per-mode (.txt files for Multiplayer / Battle Royale / DMZ — they don't share the legacy GameLoop's monolithic XML format). Importing a "DMZ" keymap into the Multiplayer slot fails silently with the same "failed" message. Match the file to the mode you're applying it to.

solution #539

Kill all TAC processes before retrying the import. Smart Tool's Apply Keymap can fail if a CODM process is still running and holds the keymap file open. Open Task Manager → end every "tac", "gameloop", "AndrowsConnect" process → retry import.

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